Clusters and Tracks

The call for participation is closed.

GHC can be chaotic, so we’ve organized our sessions into Clusters and Tracks to help you. Clusters are grouped tracks that cover similar topics. Tracks within a Cluster will be located near each other in the convention center so it is easier for you to navigate our schedule and the physical rooms.

Click on the track name to see a description of it. Make sure to check out our Submission Requirements before applying to speak.

Cluster Tracks
Technology
Products A to Z
Emerging Technology
Open Source
Career
Organizational Transformation
Posters

Track Definitions

There’s something for everyone at GHC 17! We accept all submission types for the tracks below except for Posters and Student Opportunity Lab which have their own specific submission type. We are actively looking for and encourage you to submit intermediate and advanced level content.

Please note that we have changed the name of our Gaming, Computer Graphics and Animation Track. It is now called the Interactive Media Track and has a new description.

Artificial Intelligence Track

The Artificial Intelligence (AI) track provides an exciting place for researchers and practitioners to present and discuss the latest trends and research results, novel tools, practical experiences, and technical challenges. We are looking for technical submissions in the broad field of AI, including, but not limited to:

  • Core Areas of Artificial Intelligence
    • Computer Vision (Self Driving Cars, Image Recognition, etc)
    • Deep Learning
    • Speech and Text Understanding (NLP)
    • Cognitive Computing
    • Robotics
  • Real world applications of Artificial Intelligence
    • Recommender Systems or other applications of AI in Social Media etc.
    • Upcoming areas of AI, Supply Chain Optimization, Energy Efficiency etc.
    • Applications in science and medicine
  • AI for social good
    • Gender equality
    • Morality and ethics of and for AI

Computer Systems Engineering Track

Authors are invited to submit original and innovative talk proposals to the Computer Systems and Engineering (CSE) Track. We seek high-quality submissions that showcase interesting projects and research led by women in the computer systems and hardware communities.

While any topic that falls under the general umbrella of “systems” is within scope, this year’s CSE track will have four primary focus areas:

  • Hardware and Industrial/Hardware/Software co-design
  • Big Data Infrastructure
  • Green systems: Energy and Power Management in the Cloud
  • Reliability, availability, and scalability

We are especially interested in proposals broadly focusing on practical techniques for building better systems, and ideas or approaches that provide practical solutions to significant issues facing practitioners. This includes all aspects of system development: techniques for developing systems software; analyzing programs and finding bugs; making systems more efficient, secure, and reliable; and deploying physical system architectures. Talks that are targeted to a technical audience or are broadly interesting to a large cross section of our community are particularly welcome.

Data Science Track

With the explosion of data generated and collected in recent years, the need to utilize and make sense of it has become paramount. Data science has emerged the discipline to tackle the explosion, combining traditional data fields such as analytics, modeling, and statistics with newer areas such as machine learning, visual and in-situ analytics, knowledge interfaces, and multi scale data integration.

The Data Science technical track is a forum for researchers and practitioners to present and discuss the latest research results, novel applications, practical experiences, and technical challenges. We are looking for submissions in three technical sub-tracks:

  • Engineering, with a focus on existing methodologies, tools, and techniques currently developed and used on real-world problems
  • Research, presenting new developments in related areas
  • Applications, use cases and lessons learned, with an emphasis on novelty

Topics covered include, but are not limited to:

  • Data management
  • Data engineering
  • Statistical, probabilistic and mathematical methods
  • Machine learning
  • Data and business analytics
  • Data mining and knowledge discovery
  • Infrastructure, cloud and distributed applications, scalability
  • New interfaces and visualization for data and analytics
  • Retrieval and search
  • Data stewardship

GHC has a traditional focus on students as well. As a result, the data science track will also accept a limited number of career-oriented submissions, tackling how to build data teams and dive into the skills, roles, and responsibilities of data scientists in various industries.

Human Computer Interaction Track

Human-computer interaction (HCI) research is extending beyond its discipline origins of computer science, cognitive science, behavioral science, and design to include new platforms, interfaces, and interaction paradigms. Unique and interesting challenges and opportunities around the interaction between humans and their devices is rapidly emerging. We are accepting submissions that discuss the latest trends and research, pioneering tools and procedures, practical experiences, and technical challenges on a wide range of topics as mentioned below.

  • Intelligent User Interfaces
    The past few years has seen a rise of powerful, intelligent, easy-to-use interactive systems that draw on artificial intelligence and machine learning. These intelligent user interfaces are transforming the way we interact with our devices and environment. We are accepting submissions that discuss the design, performance, opportunities, and challenges of these systems, including but not limited to:

    • Cognitive systems that learn and augment human ability
    • Designing to balance human cognitive and emotional factors
    • Study and design of embodied interactions
  • Accessibility and Inclusive Design
    Inclusive design reinvents the relationship between technology and humans by adapting the means of information delivery and interaction to enhance the human experience. Most importantly, it levels the playing field so that all people– including the one billion people with disabilities, the growing aging population, novice technology users, people with language, learning and literacy constraints, or any individual facing situational challenges while using a system– have equal access to the information they need for work and life. The broad range of topics include, but is not limited to:

    • Design approaches, techniques, and tools for inclusive design
    • Cloud-based personalized access and adaptive interfaces
    • Assistive technologies, aging-related research, and technology for kids
    • Web and internet accessibility for digital inclusion
    • Accessibility within organizations: good practices and experiences
    • Industry and research collaboration: learning from practice, and technology transfer
  • Innovative Interaction Modalities
    Humans have been interfacing with machines for thousands of years, but the traditional interaction modalities are rapidly changing paving way for new experiences and opportunities. Text, Touch, Voice, Gesture, Gaze– the way people interact with devices are opening doors to a future where usability reaches a whole new level. We are accepting submissions that focus on these innovative paradigms, including but not limited to:

    • Multimodality and new interaction methods
    • Uncommon modalities including olfaction (smell), thermoception (heat), and gustation (taste)
    • Design of applications using new interaction paradigms in entertainment, gaming, fitness, medical fields, etc.
    • Opportunities and threats around privacy, security, and ethics in the development of these systems

Interactive Media Track

There is a big push today for more and more ways to connect with consumers and make them part of our products or services. These interactions can take the form of games, tools, entertainment, or developing technologies like AR/VR. The work to develop and take advantage of these tools continues to grow and change at a lightning pace. This track welcomes submissions in these broad areas of entertainment, media, interactivity, education, or related research areas including but not limited to:

  • Gaming & Entertainment:
    • Video Games or Game Development
    • Gamification
    • Tools or Engine development (e.g. Unity, Renderman, Lumberyard)
    • Graphics, Animation, Audio and FX Technologies
  • Developing Technologies:
    • Virtual Reality
    • Augmented Reality
  • Education & Research:
    • Edutainment
    • Educational Software
    • Serious Games

Security/Privacy Track

This track provides a symposium for researchers and practitioners to present and discuss the latest trends and research, tools and procedures, practical experiences, and technical challenges in the field of security and privacy. We invite submissions in all areas, and specifically encourage submissions in:

  • AI for Security and Privacy:
    • Security and privacy challenges in smart and autonomous systems
    • Adversarial machine learning
    • Privacy challenges arising from the usage of machine learning and data mining
    • AI techniques over security artifacts (e.g., malware detection)
  • Security Attacks and Defenses:
    • Intrusion/anomaly detection and malware mitigation
    • Social engineering attacks
    • Hardware attacks and countermeasures
    • Systems/Network/Database/Software security approaches and challenges
  • Human and Societal Aspects of Security and Privacy:
    • Privacy Protections
    • Usability in security and privacy
    • Economics of security and privacy
    • Health or home security and privacy challenges

Software Engineering Track

The Software Engineering track is a forum for attendees to learn and discuss the latest technical trends, innovations, outcomes, experiences, and challenges in the foundations, techniques, and tools of the field of Software Engineering.

We invite high quality submissions describing significant, novel, and impactful technical approaches or perspectives related to engineering software for all types of environments, including cloud, concurrent, distributed, embedded, enterprise, high performance, large-scale, mobile, networking, parallel, self-adaptive, and web-based systems.

The track will be organized into three focus areas intended to contain submissions whose topics can include but are not limited to:

  • Debugging, Fault Localization, and Repair
  • Empirical Software Engineering
  • Formal Methods; Verification and Validation; Fault Tolerance
  • Green and Sustainable Technologies
  • Middleware, Frameworks, Components, and APIs
  • Program Analysis and Comprehension
  • Programming Languages
  • Software Architecture and Design
  • Software Automation
  • Software Development and Deployment
  • Software Refactoring and Restructuring
  • Software Visualization
  • Specification and Modeling Languages

Each focus area, described below, will provide audience members with a broad perspective on the associated aspects of the field.

  • Software Engineering — Future and Trends
    Submissions to “Future and Trends” should be visionary presentations on the future, trends, and impact of software engineering in any of the listed topic areas.
  • Software Engineering Foundations
    Submissions to “Foundations” are expected to describe the outcomes, experiences, and challenges related to work in the foundations of engineering software as they relate to any of the listed topic areas.
  • Research and Innovation in Software Engineering
    Submissions to “Research and Innovation” are expected to describe current research or innovations in any of the listed topic areas.

Note that if your submission emphasizes product development, such as topics related to software life cycle processes and management, you may wish to consider the Products A to Z track.  Submissions that are intended to sell products or services or are clearly suited to other tracks will not be reviewed.

Products A to Z Track

There are several crucial functions required in a product development life cycle including Conceptualization, Development, and Launch. We are interested in challenges faced and innovations created in the context of the topics listed below for all types of software, including mobile, wearables, large-scale web systems, and enterprise software.

Preference will be given to submissions that provide cutting edge approaches and novel perspectives. In this track, the focus will be on technical topics in these areas, including but not limited to:

  • Conceptualization
    • Vision & Strategy
    • Product Requirements Gathering
    • User Centered-Design
    • Prototyping v.s. Minimal Viable Product
  • Development
    • Product Design
    • Product Life Cycle
    • Product Ecosystem Development
    • Project Management
    • Product Quality Attributes: Performance, Scalability, Usability, Reliability, Security
  • Launch
    • Technical Customer Support
    • Product Technical Documentation
    • Software Product Migration
    • Market Study and Deployment
    • Key Performance Indicators

Internet of Things (IoT)/ Wearable Tech Track

The Internet of Things and wearable technologies continue to conquer markets around the world, making their way into our cities, our homes, and onto our bodies. As exciting as this is, several critical challenges remain that need to be addressed before these technologies can truly live up to their full potential. This track welcomes submissions that will discuss new IoT / Wearable Technology applications as well as ways we might solve important open challenges of the field. Specific areas of interest include, but are not limited to:

  • Building a better world with IoT and wearable tech:
    • Smart homes and smart cities
    • Intelligent assistants, smart fitness and wellness
    • Connected cars
  • Tools, methods, and techniques for developing new IoT and wearable solutions:
    • Platforms and software tools for IoT/wearable tech development
    • Approaches to developing, testing, and deploying new IoT/wearable tech applications
    • Educating and connecting IoT/wearable tech designers and developers
  • Solving key challenges of IoT and wearable tech:
    • Security, privacy, safety
    • Interoperability, scalability, adaptive behavior
    • New form factors, advanced interfaces

Open Source Track

Open source software has become mainstream with the widespread use of products such as Apache, Firefox, Linux, and more. As open source becomes more widely used, there is an increasing interest in its development and its use. This technical track seeks submissions that discuss Free and Open Source Software (FOSS) development. In particular, we are looking for submissions that enable more interactions between presenters and the audience. We’d like to see successful stories that encourage and teach participants how to use and deploy the best about FOSS. Possible topics include:

  • FOSS intellectual property, copyrights, and licensing
  • Non-Governmental Organizations and FOSS
  • Incorporating FOSS within organization’s development lifecycle
  • Lessons from FOSS for conventional development
  • Successful stories about encouraging diversity in FOSS projects
  • FOSS and social & humanitarian issues
  • FOSS technologies, in particular how to use them or how to get started.
  • Adoption/ use / acceptance of FOSS
  • Dissemination / redistribution / crowdsourcing of FOSS systems
  • Expanding scientific research and technology development methods through openness
  • Adopting innovation in FOSS projects
  • Role of FOSS in ICT and sustainable development
  • Learning, knowledge sharing, collaboration, control or conflict in FOSS projects
  • FOSS usability, scalability, maintainability and other quality issues
  • Talk or workshop on specific FOSS technologies, such as version control.

Career Track

Women in technical roles at organizations face a unique set of opportunities and challenges in the workplace.  This track will provide forums for attendees to learn and interact on a wide variety of topics to help them advance in their careers. Career topics of interest include but are not limited to:

  • Career management mastery:
    • Time management
    • How technical you need to be when you move up
    • Professional image and presence
    • Working in a male-dominated industry
    • Negotiation and conflict management
    • Happiness and career satisfaction
    • Challenges in a global workplace
    • Collaborations across disciplines and boundaries
    • Crucial conversations
    • The future of the workplace
  • Career planning and development:
    • Mentoring, coaching and sponsorship
    • Networking
    • Managing upwards and sideways
    • Moving from tactical to strategic roles
    • Technical innovation and patents
    • Career paths for technical, business and management
    • Entrepreneurship and intrapreneurship
    • Technical leadership vs technical management
    • Speaking and publishing externally
  • Entrepreneur related topics:
    • Successful entrepreneurship skills
    • Startups vs. mid/large companies – the right fit for you
    • What you need to know about working at a startup
    • Developing your personal brand
    • Elevator pitches
    • Disruptive thinking
    • Business plan 101
    • Team building
    • Social innovation and doing good

CRA-W

Student Opportunity Lab

The Student Opportunity Lab (SOL) is an interactive session where attendees can seek personalized advice. It focuses on students and the practical techniques and tools that will help them achieve their career goals. We set up the room with several tables of 10. Attendees will switch tables every 20 minutes. Each of our volunteer SOL speakers will be assigned a table and a defined topic of their choice to discuss. The “mini” sessions usually combine a brief presentation with a Q&A. Topics include:

  • Building a Network/Community
  • Career Opportunities
  • Combining Tech with Non-Traditional Backgrounds
  • Diversity
  • Job Search/Interviewing
  • Research
  • Research (CRA-W)
  • Skill Development
  • Tips for Success in Early Career

Organizational Transformation Track

The Organizational Transformation Track encourages submissions from diverse candidates and will give priority preference to the following:

  • Submissions that address diversity and inclusion programs specific to and by women of color and other underrepresented minorities
  • Industry case studies on retention and advancement programs with proven, measurable outcomes/data
  • Research studies from academic thought leaders that further enhance the understanding of why women leave technology and what changes are needed within organizations in order to retain and advance more women technologists
  • Studies from academic, nonprofit, community or industry thought leaders that address the unique challenges faced by women from underrepresented groups in technical roles
  • Case study presentations or highly interactive workshops (with a direct focus on organizational transformation topics) that have been used successfully with large groups (200+ people). Topics can include:
    • Leading & targeting change
    • Employee engagement
    • Organizational culture
    • Stakeholder analysis
    • Change implementation

In an effort to encourage growth at organizations, those who submit a paper, but are not accepted to speak at GHC 17 will receive feedback on why we declined the submission. Please note that the Organizational Transformation track will not review sessions on K-12 education. Sessions cannot be used as a platform to sell products or services.

GHC 17 General Poster Session

GHC hosts one of the largest technical poster sessions in the U.S. It’s the perfect opportunity to informally present your research to conference attendees and experts in your field. Designed to help you solicit constructive feedback, the poster session lends itself to those who are still exploring an idea and have not fully developed their results into a completed paper. If you are a student, you can also choose to submit your poster to the ACM Student Research Competition.

ACM Student Research Competition

Undergraduate or graduate students submitting posters for GHC can opt to have their posters also considered for the ACM Student Research Competition (sponsored by Microsoft Research). Submissions for the research competition should describe the results of recently completed or ongoing computer science research conducted primarily by the individual student.

The ACM Student Research Competition will be held in two phases. The first round of the competition evaluates the student’s research during the General Poster Session. Finalist selected by judges during that round will present their research the next day by giving 15-minute, formal PowerPoint presentations. Judges will evaluate your research for quality, clarity of both the oral and visual presentation, and the significance of your work. The winners will continue on to ACM’s Grand Finals, hosted at a later date. All accepted conference material will be published in our online conference proceedings. Topics must be technical.

Selected contestants may receive partial support from ACM to cover part of the costs of attending the conference.

Check out our Submission Requirements.